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LinearMAX

LinearMAX

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Devlog

  • User Manual
    November 21, 2020 by Matthew Ager#tutorial, #LinearMAX, #ray tracing, #instructions, #3D model, #3d, #rendering
    Overview - First build the 3D model you wish to render by adjusting/adding/deleting vertices. Then, when satisfied with the model, hit the render button and the mesh with automatically triangulate an... Continue reading
  • Volumetric Bounding Structure: Ray Tracing Accelerator
    November 20, 2020 by Matthew Ager#raytracing, #ray tracing, #rendering, #LinearMAX, #3D, #3D model, #acceleration, #matrix manipulation
    Volumetric Bounding Structure: Ray Tracing Accelerator Overview: A ray tracing acceleration structure is a system that reduces the time it takes to render each frame. The acceleration structure imple... Continue reading
  • LinearMAX: Post Mortem
    November 20, 2020 by Matthew Ager#postmortem, #LinearMAX, #Sucesses, #Failures, #Raytracing, #3d, #3D, #3D Modeling, #Rendering
    LinearMAX Post Mortem Overview: LinearMAX is a lightweight 3D modeling/rendering software. It uses a rendering technique called ray tracing, or path tracing (a better description for my implementation... Continue reading
  • Ray Tracing in LinearMAX
    November 20, 2020 by Matthew Ager#raytracing, #rendering, #math, #graphics, #LinearMAX, #game, #design, #technique
    Ray Tracing in LinearMAX Topic: This paper will detail the ray tracing system which LinearMAX uses for the rendering of scenes. Overview: Ray Tracing is a rendering technique used to create photoreal... Continue reading
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